Monday, 27 April 2015

Progress Update - Final Game

So I have now completed my game and it is ready to submit. I am very happy with this result. The last couple of weeks have been spent polishing it and enhancing it since the 'beta' version. I went through near enough every single texture and polished them up, adding in normal maps along the way.


Fixed Problems

Audio - I realized that the audio volumes were all wrong once I tried my game with headphones. A lot of it was far too loud. I had to go through it altering the volume of specific sounds in order for a more well rounded game.

Meshes - Lightmaps were all created autmoatically by Unreal Engine. This works but it does not give quite as good effect as creating them manually in Maya. I went back and sorted all lightmaps whilst I was checking through all my meshes.

Restart Function - I managed to implement a restart function in my game menu's. This enables an easy restart of the game

Story - I went through all the story pieces (journal extracts) and did my best to shorten them as I felt they were initially too long which could possible bore the player if they do not find themselves interested in the story element. I am hoping that with shorter articles, reading it can be quicker and easier and therefore, the story can be gathered much better.


I have one and only main issue with my game which I have spent hours trying to fix but was unsuccessful. It relates to the beginning objects interfaces - ID card, Medical Book, internet sheet and journal. Currently, a HUD operates whenever you are in a trigger box and press 'E'. This brings up a specific image on an object onto the screen. The idea is that it is an object you look at. So when you look at it and interact with it ('E') you can view it up close. The problem is that as long as you are in the trigger box and press 'E', the object appears on screen. Even if you are looking in a completely different direction.
I tried fixing this multiple ways. The main being using a line trace, to trace where the camera was looking during gameplay. I could get parts of this to work but overall I was not getting a desired effect. Unfortunately due to time I have had to leave it as it is. It is something I can maybe try have sorted ready for my exposition.

Final Game







Personal Notes

As this is me at my final stages of hand-ins, I will be producing two more final blog posts - one will be similar to the last few I have done (a end of week update). This will also include my plans for the next two weeks regarding the rest of hand-ins. The last one I do will be an overall 'end of year' review type of thing.

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