Even though this has no relation to my project, it was the only tutorial on Digital Tutors ( http://www.digitaltutors.com/tutorial/1254-Creating-a-Game-Ready-Sci-Fi-Environment-in-Maya#overview ) that I could find relating to environments (That I haven't done yet). It is still useful for my in the mean time as it helps me learn new techniques with Maya. So far I have created the modular sections of the hallway and have begun UV Mapping. I have become a little confused with this however as the technique is different to what I am normally used too. I have decided that I am going to speak to one of my lecturers about this and find out the best method by him. Once I find this out I will continue with UV Mapping and keep doing it the way I was taught. I am aware that different people have different methods but over the past few years I have been doing my best at it but still come across problems. I want to write a step by step guide - from my lecturer - on how to UV Map.
Here is my progress so far:
I have just started to UV Map however the tutorial seems to do something completely different that I have ever done before. It talks about when overlaying UV's (Of the same object in which there is multiple of) that you leave one in the 0-1 UV space and move the rest into the left quadrant. I can see the reasoning (just) but would like too sit down and speak about it with someone who really understands. Hopefully I can have a meeting sometime very soon - discuss this issue and my project generally.
Here is where I am having issues:
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