Today I was going to begin my 3D practice but before that, there was a few things I needed to clear up. I arranged a meeting with a lecturer along with my coursemate in order to help us out on general 3D issues we were having.
My main issue I was having in previous tutorials was UV Mapping. I found that different tutorials UV mapped differently and this was confusing me. I wanted to find a 'correct' method that I could use and apply to my pieces from now on. I found out that there is no real right way. The direction you take can depend on your personal learning style and, in professional practice, your teams pipeline. He did give me some useful information mentioning the best practices and the most useful for a game pipeline.
He also mentioned a book - which I already have - 3D Game Environments by Luke Ahearn. I have yet to begin looking at this book but it is something I will do in the near future. We also discussed modular design in depth as this is another important aspect I wish to grasp as it is an efficient way too create environments.
We discussed 3D practice and he said that it is ok too make mistakes in your work - thats how you learn. So he mentioned if I ever make a mistake, pause, document it and hopefully try too remember it for next time. It's best too take things slowly and understand your mistakes in order to help improve your skills.
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