Thursday, 15 January 2015

Developing My Story

My main task at the moment is to complete the story for my environment and soon after, complete the level design of it. Here is a few images of the notes and plans I have been making with regards to the story development:

Developing a Story

Developing a Story

Developing a Story

Summary of Story (taken from images)

So basing this on the book 'The Secret Scripture' by Sebastian Barry I have done my best to follow the book closely but tell a similar story with a twist.

Story Premise


You play as Dr. William Grene, now aged 72. He retired from his position of Senior Psychiatrist at Roscommon Regional Mental Hospital and has recently discovered, 'The Clarion Hotel'. He is aware that this hotel was formally known as 'St Columbas Lunatic Asylum'. He goes to stay a few nights with a keen interest of the hotels history. He wakes up in the middle of the night and begins to explore the hotel.

This is a small premise of my story - below is the 'inside scoop' which has spoilers of the overall story in my game as well as the original novel.

Story Premise (Inside scoop (Spoiler)


You play as Dr. William Grene, now aged 72. He retired from his position of Senior Psychiatrist at Roscommon Regional Mental Hospital and has recently discovered, 'The Clarion Hotel'. He is aware that this hotel was formally known as 'St Columbas Lunatic Asylum.' He know's this as, a former patient of his who a few years ago he discovered was in fact his birth mother, was sanctioned there for a number of years. He decides to go stay for a few nights in memory of his late mother and as a general interest of the place itself. He ends up waking up in the middle of the night and hear's a piano being played. Following the music around the hotel he discovers it is coming from a 'Staff Only' door. This is when the game environment changes from hotel to asylum which is in a dream/memory style state. You then explore the asylum reliving the memories of your mother.

It is quite a complex plot and needs developed further but I wanted to keep it as accurate as possible. I will be continuing with this tomorrow and shall hopefully begin developing some sort of level design. This is important to my project as I am in some cases looking at linear and non-linear story based games.



No comments:

Post a Comment