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'Beginning Game Level Design' by John Feil and Marc Scattergood |
My project is more of an interactive story than a game as such, however, this book had a fantastic insight into designing levels and games. I will be using this book to develop the level design of my environment in order to grasp a more professional direction in creating my final piece. This book's chapters consecutively describe the procedures for creating a story, designing and planning the game and then implementing it within a game engine. I will follow this book step by step to create my initial plan and design of my environment before going on and making it.
I have decided to take my environment in steps (levels). The beginning (first level) will be held in the hotel. I will first design and draw out my level design for this setting, gather visual research and sketch out ideas before taking it to a 3D package and creating the game assets. Once I have the hotel environment to a standard I am pleased with I will then move on and repeat the same process for the next environment - the asylum.
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