Wednesday, 28 January 2015

Scaling/Proportion Issues

It was noted that in my media testing from semester one, the hallway I created in UDK looked very squashed and proportionally incorrect. My supervisor recommended I fix this issue immediately before I go ahead and create more assets.

I managed to get myself Unreal Engine 4 and so now my final piece will be produced through that. Already I am finding the interface much more friendly and appealing than UDK was so I am very pleased with the switch. As for sorting the scale and proportion issue, I ran into some similar problems when trying to edit it in Unreal Engine 4:


Scaling Issue

Perspective Issue

Final Result

Looking at the final result I am happy with the change I have made. It looks a lot better in scale and I will now go on to creating a more thorough block-out of the hallway before moving onto the rooms.

One thing I have noticed is there is an odd perspective issue which I mentioned in the second picture. Things look oddly small from a minor distance but once up and close, it looks fine.

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