Thursday, 29 January 2015

Progress Presentation 3

Progress Presentation 3

Feedback on Project

  • Look at Tzvetan Todorov - theorist, in relation to telling murder/mystery plots
  • Keep looking at references and examples - games, films etc
  • Too much focus on level design - since project is about environmental storytelling
  • Look at what each asset/objects significance is to the story and how it is told
  • For hotel level - what is the purpose of the empty rooms?

Personal Notes

This was a very useful feedback session for me. They were pleased at the amount I had done since last time and was interested in my story and how I came about it. The main concerns highlighted was my scope might be too big and I was focusing too much on level design. I need to bring my focus back to environmental storytelling and understand the significance of each object/asset I create for the level. It was suggested that if I was having empty rooms that can be explored in the hotel level that there should be more significance to them and how they convey some sort of story.

Where To Go From Here
  • Finish hotel hallway - leave the rooms for now and start planning out the main story level - Asylum. 
  • Figure out how to give the premise of who you are at the beginning of the level and why you are there etc
  • Look into Tzvetan Todorov in order for planning events in the asylum that are communicating the story.

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