Supervisor Name: Ryan Locke
Date: 02.02.15
Agenda
- Show progress/ receive feedback
- Pitch level deterioration technique idea
- Maybe discuss research
Progress Report
- Supervisor was pleased to see my progress and how I had developed a good understanding and knowledge of Unreal Engine 4. The technical skills I have learned and tested were a great achievement with plenty room to enhance and improve.
- Really liked the deterioration idea. This change was due to feedback received in my last progress presentation. Much research and practice has gone into figuring out whether this will be possible or not.
- Research was not fully discussed but he made it clear that next week, he wants to see and hear what research I have been carrying out.
Agreed Action Report
- Look into how to create suspense - whilst still telling a story and use this suspense to tell the story.
- For the deterioration, look into 'lerping' and perhaps vertex painting.
- Look into 'player agency'
- Develop a thumbnail comic strip of the story that shows; events, why they happen, how they happen etc.
- Think about the order of the story - building on intensity
Personal Notes
This was a very in depth discussion. I was pleased how much my supervisor liked my deterioration idea and the potential that could go with it. One thing that has got me a little anxious is that he feels my models/textures a not that good. This was a little disheartening as I thought they were better than that. However I do see his point. I have the chance to create something fantastic, I may as well spend a lot of time on the texturing etc. This is my weakest aspect I feel - especially when trying to make them look as real as possible.
For Next Week
- I plan on figuring out how to change from one material to another within the game
- Develop story through a thumbnail comic strip style animatic
- Lots of research - Player agency, changing/revealing stuff to enhance horror, building suspense in story, Silent Hill PT
- Maybe look into developing better textures
My idea is that next week, I will build the first room you start in and look at introducing the story through that room. If I can have that completed by the end of the week, I can then start on the asylum aspects of my game.
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