This event has had me troubled quite a bit due too the amount of complex changes required within the environment. First I have been manipulating sound to play, more in-depth than my last event. This has been an enjoyable yet timely task. As for changing the roof - this has become difficult for one main reason - lighting. I am going to have to create some mroe lights that fit in with the asylum style, place them in the scene and turn them on as I turn off and delete the other lights. I may add more effects into this such as flickering etc but for now I need to sort the basis.
Where I am at so far
Playing with sound: I have been messing around with sounds. I wanted to incorporate a creepy laughter as this next scene involves a padded cell. I found this clip of my friend laughing and simply reversed it for a really terrifying effect. The two sounds below are 1 - his laugh normal, 2 - it played in reverse:
Working with the sounds has been fantastic. It has really enticed the gameplay. Here is a video of where I am at with this event:
Personal Notes
What I plan to do now is create the lights for the asylum roof and have the lighting work correctly for each set of lights. I can then go on and improve the textures and more of the story elements associated with this scene
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