This week I wanted to complete the bedroom scene which is where the player starts. It is here that they have the chance to discover who they are and why they are there. There will also be a subtle hint into what may lay ahead.
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Using NCloth - Maya |
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Bedroom Progress - UE4 |
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Story Items |
Personal Notes
My next plan of action is:
- Complete some tasks that were set out by supervisor
- look into 'drawTexture' Node
- Look into changing mesh during game play - using opaqueness
- Polish Room
I am wanting to use techniques learnt from previous research to help entice and encourage the player to play the game - do a little, receive a lot, add some hidden items etc
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