Wednesday, 4 February 2015

Media Test - Dynamic Materials

I successfully managed to alter the saturation levels in my previous test however, then next step was actually changing the materials. Once again, this was quite a daunting task however I knew I would be able to find away. In my supervisor meeting, two techniques were mentioned - Vertex Painting and Lerping. I had already come across lerping and so began with that. I eventuially stumbled onto this tutorial which worked perfectly for what I wanted to achieve:

https://www.youtube.com/watch?v=mikG9ZuM2gY

Like with my last media test, I decided to take it one step at a time. I began with create a sphere - like in the tutorial, and used that as my test:





After achieving this, I went on to doing the same but for one of my own materials:



This process is simply consisting of using the blueprint and the matinee. The blueprint is basically the code, programming what is happening and the matinee is where you set up the animation with time and value settings. After testing it on a couple of tiles, I then applied it to all of the 'FloorMain' tiles.

Media Test - Dynamic Materials


Finished Result



Personal Notes

Again, I am very happy with my result. The next step I wish to take in this process is figuring out a way to make the change over more random/interesting - perhaps with particle effects. Almost as if the hotel pieces burn away into the asylum pieces. I also need to figure out what too do with meshes as for example, the wall mesh will need to completely change. This is one step further from materials but it is something I need to look into.


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