Monday, 2 March 2015

Supervisor Meeting - 07

Student Name: Christy McLaughlin
Supervisor: Ryan Locke
Date: 02.03.15

Agenda

  • Show new Visual Dissertation Doc
  • Show new Journals/Articles relating to horror techniques etc
  • Show practical work
Progress Report
  • He really liked the progress of my visual dissertation doc. We discussed this is detail highlighting the ares of 'player experience'. 
  • We looked through the articles/journals I had found. These were specific to horror games and how to create horror and proved very interesting and brought up some interesting conversation.
  • Was pleased to see more progression. Suggested that it's time to start looking at how to make the user feel uneasy - looking closer at P.T. (Silent Hill) and seeing how they achieved an uneasy visual environment
Agreed Action Plan
  • For Visual Dissertation Doc look at - player experience=interaction, agency, feedback (results/progression in game)
  • Methods/devices that affect player agency
  • Change interactive environment to something like 'Gameworld Environment'
  • Perhaps a deeper analysis of P.T. (Silent Hill)
  • Look at devices for visual storytelling

Personal Notes

Was a very pleasing discussion. With regards to practical, he emphasised how important it is too make sure it is relating too my research. He was pleased that I had been doing that and wants too make sure I continue and do more of it. I mentioned my action plan of being finished by end of March - with April to polish and he is fine with that.
As for research, he is pleased with what I have - it's time to start looking more at my Visual Dissertation Doc and looking at player agency etc more closely.

For Next Week
  • Complete Event03 - 'Death Of A Soldier'
  • Spend one evening on Event02 (Missed out doing it today)
  • Adapt Visual Dissertation Doc and research into player agency
  • Research into devices of visual storytelling
  • Read book: 'Horror Video Games'
I am still feeling very good about my project. Ryan was very pleased with the sound effects I had created and added to my game and this has really made me want to excel with much more. Now it's March I am going to spend my weekends purely on research/dissertation and the weekdays for practical work. - Depending on work flow, I will most likely add Friday to being a 'research day'.

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