Saturday, 7 March 2015

Event03 - 'Death Of A Soldier' - Progress

This event has been completed very quickly and effectively. I have started to use cgtextures.com to help enhance my texturing. It has helped a lot and has really made my environment look much better. I still feel a bit uneasy using these textures as I can't then say that this project is all my work - although I was told not too worry about that, especially as that is not what I am being graded on.

Where I Am So Far

I have managed to pretty much finish this event - to a playable level. You hear a banging at the door to which you open. A body underneath a white sheet is lying on a table. Upon entering, the door starts to continually bang shut for a while. It eventually stops and the body disappears. When leaving the room, the hotel's walls and floor states to change into a 'half-state' material which is a crossover between a hotel carpet and Asylum tiles.

Event03 - 'Death Of A Soldier' - Progress


Personal Notes

I am really pleased with the speed of this event. I am managing to complete each event faster than the previous as my skills and knowledge of UE4 is improving with every step. I am going to spend tomorrow on research and Monday on practical work for Event02 and Event03. I will move on too Event04 on Tuesday. Bit of a hectic week this week but should hopefully pick myself up again next week.

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