Tuesday, 3 March 2015

Event03 - 'Death Of A Soldier'

This part of the story is when three young 'soldiers' bring their fallen comrade to Roseanne's house for her father to bury. Making reference to an asylum, this scene will be held in a lobotomy style room - very eerie with flickering lights.

Still carrying this project as linear (for now) this event will also trigger the hotel's transformation into an asylum by upon exciting the room - the walls and floor will transform to what I am calling a 'half-state' - half hotel/half asylum. I will create textures/materials that show both environments so it can be merged in the scene for a really interesting almost decomposing effect.

What Happens

  1. Banging/knocking can be heard from behind a door
  2. Upon entering the room, you see a body underneath a white bloodied sheet, in the middle of the room - lying on a table. There is blood words smeared all over the walls
  3. Lights begin to flicker - noises start to happen
  4. The body disappears
  5. A few journal entries appear on the table - when the user leaves the room, the walls/floor slowly change 

Event03 - 'Death Of A Soldier'

Personal Notes

This event does not have too much complications too it - as for transforming the environment, I have already figured this out and tested it on the floor. It worked very well. It will be a little bit more complex as oppose to having 2 different textures, I aim to have 3 - Hotel - 'half-state' - Asylum

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