Still carrying this project as linear (for now) this event will also trigger the hotel's transformation into an asylum by upon exciting the room - the walls and floor will transform to what I am calling a 'half-state' - half hotel/half asylum. I will create textures/materials that show both environments so it can be merged in the scene for a really interesting almost decomposing effect.
What Happens
- Banging/knocking can be heard from behind a door
- Upon entering the room, you see a body underneath a white bloodied sheet, in the middle of the room - lying on a table. There is blood words smeared all over the walls
- Lights begin to flicker - noises start to happen
- The body disappears
- A few journal entries appear on the table - when the user leaves the room, the walls/floor slowly change
Event03 - 'Death Of A Soldier' |
Personal Notes
This event does not have too much complications too it - as for transforming the environment, I have already figured this out and tested it on the floor. It worked very well. It will be a little bit more complex as oppose to having 2 different textures, I aim to have 3 - Hotel - 'half-state' - Asylum
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