Tuesday, 17 March 2015

Event05 - 'Family Death'

This is the concluding event of my whole game. This is where the player will understand a lot more fully what is going on and who the people in the story are and their relations too each other. As I polish this up there will be a lot of changes as the story is not up to scratch so far - a lot of changes are needed in the parchments. This scene plays reference to Roseanne's fathers death, as well as me implementing her death and the foreshadowing death of the user, Dr. William Grene.

What Happens

  1. You hear some sort of sound coming from a room (music/voices). You approach door and enter.
  2. You enter into a room of two closed coffins and one open coffin.
  3. Upon exploring the coffins, you establish that one is for Roseanne McNulty, and the other for her father - who have been referenced throughout the game.
  4. You explore the last open coffin and discover it belongs to you, Dr. William Grene. You also discover much more to the overall story
  5. Lot's of weird things happen at this point as the environment looses control, after a few moments, the game will end and credits will role.
Event05 - 'Family Death'

Personal Notes

This is the last week I am giving (in-a-way) to developing my environment. I want to have the level complete by Monday and therefore the rest of March and April to polish it. I am a little behind at the moment but still easily within my target.

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