Monday, 17 November 2014

Week 10 - Media Test - Is Bright and Vibrant Colours Immersive? - With Realistic Textures

Continuing on from the testing I carried out previously, I went on to create a hotel reception and textured it a little differently. In the previous test, I wanted to keep my textures relatively simple similar to 'Among The Sleep'. This time I have gone for a more realsitic approach but my tests are still going to be the same:

Using Vibrant colours and de-saturating them in order to test the immersive appeal of each environment.

Is Vibrant Colours Immersive? - With Realistic Textures

Learning Outcomes

What I noticed for this was pretty much the same as before. The vibrant scenes are not as realistic however there is some in depth interest into their eye catching colours. If applied correctly this could be used effectively in an environment.

Whilst creating my 3D environment I noticed a part that I could efficiently texture usign a technique learnt previously in 'Game Environments and Props'. This was a method of using a high poly mesh to create the different texture maps and then apply these to a low poly mesh in order to create efficient pieces. I also managed to add in a plant mesh I created using the same book.

I feel this scenes lack in atmosphere and immersiveness due to the lack of skillfully designed lighting. I will be looking into lighting as my next test as this is an important feature required to help make an environment immersive.

Applying New Skills

Personal Notes

It was nice to use some recently learnt skills in these test environments. With more practice I should be able to efficiently create my final piece. My next test is going to be focused on lighting as this is an important part of creating atmopshere, which relates to an immersive environment.

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