Create a 3D environment which, through exploration, tells a story. Focus will be on atmosphere, transformation of environment and immersion.
I admit this is a bit clunky and not very precise. After reading an article on Gamasutra (mentioned in previous blog post) I have come across a more interesting and more appropriate research topic that is suitable to my interest within 3D environments. I admit that my last idea was not overly exciting and not very unique but I hope this new idea will be more original and interesting for other peoples viewing.
My New Research Question and Project Aim
http://minimonstermedia.blogspot.co.uk/2013/02/video-game-music-player-immersion.html |
How to quickly immerse a player in a 3D environment and keep them interested until the end of the interactive experience, without an actual ending in sight.
Or re-worded as:
How to quickly immerse a player in a 3D environment and, without an actual ending in sight, keep them interested until the end of the interactive experience.
So here I am looking to create a 3D environment with a storyline built deep within it. The user will explore the environment and find out some sort of story. There will be no obvious end in sight for the user however I will look into keeping them immersed and interested until the end of the interactive experience.
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