Sunday, 9 November 2014

Week 9 - 3D Practice - Weapons

Chapter 3 of Michael McKinley's 'Game Environments and Props' was showing you how to model a well detailed gun. Up to know I have not been concentrating as much on my actual project in regards to practical work. These 3D practices have been more too get me back up to speed with Maya as well as learning some new useful techniques. I will still be carrying these out over the next few weeks but not in as much detail. I am going to focus on media testing and concepts ready for my hand ins.

I will not be going over exactly what I did in this chapter as it has purely been for practice but basically I modeled a high resolution gun, then adapted a low resolution version which was used for the UV maps.

Project: Creating a Gun

Personal Notes

As stated, due to time constraints, I am not going to waste too much time discussing this project as it was merely a modelling exercise. However what I will be carry out in the next few weeks is:
  1. Concepts/Story Ideas
  2. Media Tests
  3. Modelling Environment Examples
This is in preparation for my hand ins in a few weeks time.

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