Tuesday, 18 November 2014

3D Practice - Light

Knowing that lighting is important in creating a realistic atmosphere I went ahead and carried out Chapter 6 of 'Game Environments and Props' by Michael McKinley. This covers how to create a realistic looking light using different types of maps as oppose to an actual Maya light.

Project: Creating a Wall Sconce

The Steps

  1. Create a high poly version.
  2. Create a low poly version.
  3. UV Map the low poly version.
  4. Create the textures needed using the Transfer Maps function
  5. Use Photoshop to edit textures.
  6. Apply to low poly piece.

Learning Outcomes

UV Mapping Technique
UV mapping has always caused me issues in knowing what to exactly do. This use of overlapping UV's has help in creating a quick duplicate texture map for parts of the light.

Problems That Occured
These issues caused a huge amount of disrupt to the time set out to complete this task. The is something I need to bare in mind for the final piece.

Personal Notes

This task stressed my out quite a lot. It seems simple but when something does not work and you spend hours attempting to fix it or at least find out what the issue is and simply cannot find it, it is a tremendous waste of time. This is important to take note when creating my final piece as I can't afford to waste much time or trivial features.

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