Friday, 21 November 2014

Week 11 - Media Test - Lighting

Fixing Previous Lighting problem

I had some frustrating issue regarding the last light practice I carried out. The ambient occlusion and normal maps were not being created correctly which happened again when I attempted to apply these new lighting techniques to my scene.

Fixing Lighting Problem

Looking back I think it was due to my light's geometry (in both cases). Even though I followed the book for the previous light - some features I could not get to work so had to improvise using my own techniques. For this example however, I got some help from a lecturer who suggested to transfer the lights pieces maps separately then merge them in Photoshop.
I took his advise and it worked out relatively well. There was still some minor issues regarding the detail in my maps but it was not a major concern. In the end I managed to create a realistic looking light. 

Applying New Techniques To Scene

Having finally learnt this new method to help create realistic lighting and being able to fix any issues had regarding the map, I then went and created a more engaging scene by replacing the previously used bright chandelier style lights with standard (horror style) simple eerie lights. Realistically these would suit the asylum environment for my project however for testing purposes, they worked really well in the hotel hallway.

Practising New Lighting Technique

This technique has really helped to enhance my 3D scene. Trying out different light settings has also helped add more depth, and more interest into my scene. My project will be focusing on a horror atmosphere and lighting is vital for this. Already I can see how the different lighting techniques convey an eerie unsettling atmosphere.



No comments:

Post a Comment