Friday, 28 November 2014

3D Practice - An Animated Industrial Fan

This chapter of Michael McKinley's 'Game Environment and Props' involved creating an industrial fan and animating it in order for a more interesting background object. This project was relatively simple but showed how you can enhance your environment very easily.

Project: Creating an Industrial Fan


The Steps

  1. Create the high poly model
  2. Create the low poly model
  3. UV Map the low poly model
  4. Texture the Low Poly Model
  5. Animate it

Learning Outcomes

This project did not produce much in terms of learning outcomes for me. The only issue I had which I have had before so know how to sort it is the transferring of an ambient occlusion map. This was the only issue I had. As for learning, the only kind of new aspect for me was the animation. It was nice to see how easy it was to animate a simple object.

Personal Notes

This was a really interesting project which showed how easily it is to enhance an environment. What I must try and do is apply this technique in an gaming environment. This was one of the issues raised at my progress presentation - to bring an asset in UDK and work with it in there in order to help develop a feel and ease back into using UDK. This might be the perfect object to use (Or my own version of it) as it incorporates animation as well as anything else. If I can get a feature like this working in UDK I would be really pleased.

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